
I'll keep hacking and see what I come up with tomorrow. Throwing the code and such here if anybody wants to pick it up and fly with it within the next few hours before I wake up again. Judging from the data it spits out, it strips each file out correctly but in the couple hours I've spent on this, I haven't got zlib decompressing correctly quite yet. I spent some time hacking together a simple program to decompress all the files from the given resource blob. if a resource is compressed, then the resource data starts with a header with info about the compressed data:Īnd the compressed data would immediately follow. the only valid flag is 0x01 which indicates that the resource data is compressed using zlib. The offset and size tell where in the pak file the resource's data is. each pak file starts with a header:įollowed by a table of contents which has numItems records - one for each resource contained in the pak: the big binary blobs that are embedded in the resource section of the game EXE are custom package files that hold all the data for the game. The first task would be getting access to the game resources. I'd be happy to assist with modding efforts (but please keep in mind that i've still got a full schedule of little inferno work to do so i apologize if my replies here are a little slower than i'd like them to be!)
